import initial
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commit
41ab2ebf0d
5
.gitignore
vendored
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5
.gitignore
vendored
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.pioenvs
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.piolibdeps
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.clang_complete
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.gcc-flags.json
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.travis.yml
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36
lib/readme.txt
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36
lib/readme.txt
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This directory is intended for the project specific (private) libraries.
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PlatformIO will compile them to static libraries and link to executable file.
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The source code of each library should be placed in separate directory, like
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"lib/private_lib/[here are source files]".
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For example, see how can be organized `Foo` and `Bar` libraries:
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|--lib
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |- readme.txt --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Then in `src/main.c` you should use:
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#include <Foo.h>
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#include <Bar.h>
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// rest H/C/CPP code
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PlatformIO will find your libraries automatically, configure preprocessor's
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include paths and build them.
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More information about PlatformIO Library Dependency Finder
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- http://docs.platformio.org/page/librarymanager/ldf.html
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17
platformio.ini
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17
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; http://docs.platformio.org/page/projectconf.html
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[env:nanoatmega328]
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platform = atmelavr
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board = nanoatmega328
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framework = arduino
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[platformio]
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lib_dir=~/Arduino/libraries
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85
src/ledmask.cpp
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85
src/ledmask.cpp
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#include "Arduino.h"
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#include <FastLED.h>
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#include "ledmask.h"
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/*
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TODO: à adapter
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LED attached from pin 13 to ground
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pushbutton attached to pin 2 from +5V
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10K resistor attached to pin 2 from ground
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*/
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/** FIRE2012 **/
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void Fire2012()
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{
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// Array of temperature readings at each simulation cell
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static byte heat[LED_NUM];
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// Step 1. Cool down every cell a little
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for( int i = 0; i < LED_NUM; i++) {
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heat[i] = qsub8( heat[i], random8(0, ((COOLING * 10) / LED_NUM) + 2));
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}
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// Step 2. Heat from each cell drifts 'up' and diffuses a little
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for( int k= LED_NUM - 1; k >= 2; k--) {
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heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2] ) / 3;
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}
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// Step 3. Randomly ignite new 'sparks' of heat near the bottom
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if( random8() < SPARKING ) {
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int y = random8(7);
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heat[y] = qadd8( heat[y], random8(160,255) );
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}
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// Step 4. Map from heat cells to LED colors
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for( int j = 0; j < LED_NUM; j++) {
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CRGB color = HeatColor( heat[j]);
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int pixelnumber;
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if( gReverseDirection ) {
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pixelnumber = (LED_NUM - 1) - j;
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} else {
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pixelnumber = j;
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}
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leds[pixelnumber] = color;
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}
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}
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void setup() {
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Serial.begin(SERIAL_SPEED);
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Serial.println("\nresetting");
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/** BOUTON **/
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// powering button
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pinMode(POWERPIN, OUTPUT);
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digitalWrite(POWERPIN, HIGH);
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// initialize the pushbutton pin as an input:
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pinMode(BUTTON_PIN, INPUT);
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buttonState = 0;
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delay(200);
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/** LEDS **/
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LEDS.addLeds<LED_CHIPSET,LED_PIN, LED_COLOR_ORDER>(leds, LED_NUM).setCorrection(TypicalSMD5050);
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FastLED.setBrightness(LED_BRIGHTNESS);
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}
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void loop() {
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/** BOUTON **/
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EVERY_N_MILLISECONDS(500) {
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buttonState = digitalRead(BUTTON_PIN);
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if (buttonState == HIGH) {
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Serial.println("HIGH");
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} else {
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Serial.println("LOW");
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}
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}
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// Add entropy to random number generator; we use a lot of it.
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random16_add_entropy(random());
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Fire2012(); // run simulation frame
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FastLED.show(); // display this frame
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FastLED.delay(1000 / LED_FPS);
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}
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26
src/ledmask.h
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26
src/ledmask.h
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#define SERIAL_SPEED 115200
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/** BOUTON **/
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#define POWERPIN 2
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#define BUTTON_PIN 8
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int buttonState;
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/** LED **/
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#define LED_PIN 5
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#define LED_CHIPSET WS2812B
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#define LED_COLOR_ORDER GRB
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#define LED_NUM 30
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#define LED_BRIGHTNESS 200
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#define LED_FPS 60
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const bool gReverseDirection = false;
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CRGB leds[LED_NUM];
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/** FIRE2012 **/
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#define COOLING 55
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#define SPARKING 120
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void setup();
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void loop();
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void Fire2012();
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0
src/ledmask.ino
Normal file
0
src/ledmask.ino
Normal file
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