on adapte le code à alarmclock (simplification), changement des channels de status/command
This commit is contained in:
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9b1311d437
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@ -7,25 +7,12 @@
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#include "alarmclock.h"
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# TODO : tout reste à faire, ceci est la copie de mqttfastledmenu à adapter
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// LED
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// En déplaçant ces vars dans le .h + init dans le setup, cylon crash au moment du premier retour ?!
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float brightness = LED_BRIGHTNESS_DEFAULT;
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int color = LED_COLOR_DEFAULT;
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int speed = LED_SPEED_DEFAULT;
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CRGB leds[LED_NUM];
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String ledEffect = LED_EFFECT_ERROR;
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boolean ledState = false;
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// WIFI
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WiFiClient espClient;
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// MQTT
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char message_buff[100];
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PubSubClient client(espClient);
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void setup()
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{
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Serial.begin(SERIAL_SPEED);
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@ -38,8 +25,6 @@ void setup()
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/*
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brightness = LED_BRIGHTNESS_DEFAULT;
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color = LED_COLOR_DEFAULT;
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speed = LED_SPEED_DEFAULT;
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ledEffect = LED_EFFECT_ERROR;
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ledState = false;
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*/
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@ -47,11 +32,6 @@ void setup()
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ledBlackAll();
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FastLED.setBrightness(brightness);
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//////////////////////////////// ColorPalette ///////////////////////////////
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currentPalette = RainbowColors_p;
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currentBlending = LINEARBLEND;
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//////////////////////////////// ColorPalette ///////////////////////////////
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// MQTT
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client.setServer(MQTT_SERVER, MQTT_PORT);
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client.setCallback(callbackMQTT);
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@ -98,16 +78,12 @@ void testConnectMQTT()
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if (client.connect("ESP8266Client", MQTT_USER, MQTT_PASS)) {
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Serial.print("OK\nSend Current State");
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mqttSendState();
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mqttSendSpeedState();
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mqttSendBrightnessState();
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mqttSendEffectState();
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mqttSendColorState();
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Serial.print("OK\nSubscribe");
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client.subscribe(MQTT_LED_COMMAND);
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client.subscribe(MQTT_LED_EFFECT_COMMAND);
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client.subscribe(MQTT_LED_BRIGHTNESS_COMMAND);
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client.subscribe(MQTT_LED_SPEED_COMMAND);
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client.subscribe(MQTT_LED_COLOR_COMMAND);
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Serial.println(" OK");
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@ -143,11 +119,6 @@ void callbackMQTT(char* topic, byte* payload, unsigned int length)
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ledBlackAll();
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}
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mqttSendState();
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} else if (stopic == MQTT_LED_EFFECT_COMMAND) {
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// Si on ne repasse pas tout à noir, cela peut faire des effets surprenants
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ledBlackAll();
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ledEffect = msgString;
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mqttSendEffectState();
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} else if (stopic == MQTT_LED_BRIGHTNESS_COMMAND) {
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brightness = msgString.toInt();
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FastLED.setBrightness(brightness);
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@ -160,9 +131,6 @@ void callbackMQTT(char* topic, byte* payload, unsigned int length)
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color=((red <<16)|(green <<8)|blue);
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mqttSendColorState();
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} else if (stopic == MQTT_LED_SPEED_COMMAND) {
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speed = msgString.toInt();
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mqttSendSpeedState();
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}
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}
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@ -171,13 +139,6 @@ void mqttSendState()
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client.publish(MQTT_LED_STATE, (ledState) ? "ON": "OFF", true);
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}
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void mqttSendEffectState()
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{
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char buff[ledEffect.length() + 1];
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ledEffect.toCharArray(buff, ledEffect.length() + 1);
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client.publish(MQTT_LED_EFFECT_STATE, buff, true);
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}
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void mqttSendBrightnessState()
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{
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char buff[4];
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@ -185,13 +146,6 @@ void mqttSendBrightnessState()
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client.publish(MQTT_LED_BRIGHTNESS_STATE, buff, true);
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}
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void mqttSendSpeedState()
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{
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char buff[4];
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itoa(speed, buff, 10);
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client.publish(MQTT_LED_SPEED_STATE, buff, true);
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}
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void mqttSendColorState()
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{
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int red = color>>16 & 0xFF;
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@ -213,95 +167,6 @@ void ledBlackAll()
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FastLED.show();
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}
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/**
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* Effet Cylon : défilement d'une simple led sur le strip aller/retour.
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* Pour faire plus sympas on ajoute une lueur autour, avec une lumière atténué.
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*/
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void ledCylon()
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{
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for (int i = 0; i < LED_NUM; i++) {
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client.loop();
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if (ledEffect != LED_EFFECT_CYLON) {
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return;
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}
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if ((i - 3) >= 0) {
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leds[i - 3] = CRGB::Black;
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}
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if ((i - 2) >= 0) {
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/*
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* Se lit 128/256 d'intensité lumineuse actuelle
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* https://github.com/FastLED/FastLED/wiki/Pixel-reference#dimming-and-brightening-colors
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*/
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leds[i - 2] = color;
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leds[i - 2].fadeLightBy(220);
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}
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if ((i - 1) >= 0) {
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leds[i - 1] = color;
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leds[i - 1].fadeLightBy(200);
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}
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leds[i] = color;
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if ((i + 1) <= LED_NUM) {
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leds[i + 1] = color;
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// Je suis volontairement un peu moins puissant sur l'avant
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// pour donner un effet de trainée sur l'arrière
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leds[i + 1].fadeLightBy(249);
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}
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FastLED.delay(1000 / speed);
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}
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// Il faut nettoyer certaines cases avant la prochaine loop
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if ((LED_NUM - 2) >= 0) {
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leds[LED_NUM - 2] = color;
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leds[LED_NUM - 2].fadeLightBy(220);
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}
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if ((LED_NUM - 1) >= 0 ) {
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leds[LED_NUM - 1] = CRGB::Black;
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}
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FastLED.show();
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// led[0] et led[255] sont gérées par la loop précédante
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for (int i = LED_NUM - 1; i >= 0; i--) {
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client.loop();
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if (ledEffect != LED_EFFECT_CYLON) {
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return;
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}
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if ((i - 1) >= 0) {
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leds[i - 1] = color;
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leds[i - 1].fadeLightBy(249);
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}
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leds[i] = color;
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if ((i + 1) <= LED_NUM) {
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leds[i + 1] = color;
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leds[i + 1].fadeLightBy(200);
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}
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if ((i + 2) <= LED_NUM) {
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leds[i + 2] = color;
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leds[i + 2].fadeLightBy(220);
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}
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if ((i + 3) <= LED_NUM) {
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leds[i + 3] = CRGB::Black;
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}
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FastLED.delay(1000 / speed);
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}
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// Il faut nettoyer certaines cases avant la prochaine loop
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if (1 <= LED_NUM) {
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leds[1] = color;
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leds[1].fadeLightBy(220);
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}
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if (2 <= LED_NUM) {
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leds[2] = CRGB::Black;
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}
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FastLED.show();
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}
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/**
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* Utilise pour indiquer une erreur sur la reception de l'effet.
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*/
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@ -315,7 +180,7 @@ void ledError()
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}
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}
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FastLED.delay(1000 / speed);
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FastLED.delay(1000);
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}
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/**
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@ -331,183 +196,11 @@ void ledFullColor()
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//float breath = (exp(sin(millis() / 2000.0 * map(speed, 0, 255, 50, 300)/100 * PI)) - 0.3678794) * 108.4;
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float breath = (exp(sin(millis() / 4000.0 * PI)) - 0.3678794) * 108.4;
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// J'ai essayé de mapper breath sur 3;brightness pour ne pas eteindre les leds,
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// mais l'effet est plus saccadé
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fill_solid(leds, LED_NUM, color);
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FastLED.setBrightness(breath);
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FastLED.show();
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}
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///////////////////// FastLED-3.1.5/examples/ColorPalette /////////////////////
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void ledColorPattern()
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{
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ChangePalettePeriodically();
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static uint8_t startIndex = 0;
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startIndex = startIndex + 1; /* motion speed */
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FillLEDsFromPaletteColors(startIndex);
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FastLED.delay(1000 / speed);
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}
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void FillLEDsFromPaletteColors(uint8_t colorIndex)
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{
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uint8_t brightness = 255;
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for( int i = 0; i < LED_NUM; i++) {
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leds[i] = ColorFromPalette(
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currentPalette,
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colorIndex,
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brightness,
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currentBlending
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);
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colorIndex += 3;
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}
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}
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// There are several different palettes of colors demonstrated here.
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//
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// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
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// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p.
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//
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// Additionally, you can manually define your own color palettes, or you can write
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// code that creates color palettes on the fly. All are shown here.
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void ChangePalettePeriodically()
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{
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uint8_t secondHand = (millis() / 1000) % 60;
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static uint8_t lastSecond = 99;
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if( lastSecond != secondHand) {
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lastSecond = secondHand;
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/*
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if (secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; }
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if (secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; }
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if (secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; }
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if (secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; }
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if (secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; }
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if (secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; }
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if (secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; }
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if (secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; }
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if (secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; }
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if (secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; }
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if (secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; }
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*/
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if (secondHand == 0) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; }
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if (secondHand == 10) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; }
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if (secondHand == 30) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; }
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if (secondHand == 40) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; }
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}
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}
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/*
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// This function fills the palette with totally random colors.
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void SetupTotallyRandomPalette()
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{
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for (int i = 0; i < 16; i++) {
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currentPalette[i] = CHSV(random8(), 255, random8());
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}
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}
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*/
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// This function sets up a palette of black and white stripes,
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// using code. Since the palette is effectively an array of
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// sixteen CRGB colors, the various fill_* functions can be used
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// to set them up.
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void SetupBlackAndWhiteStripedPalette()
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{
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// 'black out' all 16 palette entries...
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fill_solid(currentPalette, 16, CRGB::Black);
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// and set every fourth one to white.
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currentPalette[0] = CRGB::White;
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currentPalette[4] = CRGB::White;
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currentPalette[8] = CRGB::White;
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currentPalette[12] = CRGB::White;
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}
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// This function sets up a palette of purple and green stripes.
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void SetupPurpleAndGreenPalette()
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{
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CRGB purple = CHSV(HUE_PURPLE, 255, 255);
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CRGB green = CHSV(HUE_GREEN, 255, 255);
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CRGB black = CRGB::Black;
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currentPalette = CRGBPalette16(
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green, green, black, black,
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purple, purple, black, black,
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green, green, black, black,
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purple, purple, black, black
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);
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}
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///////////////////// FastLED-3.1.5/examples/ColorPalette /////////////////////
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/////////////////// FastLED-3.1.5/examples/ColorTemperature ///////////////////
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void colorTemp()
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{
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// draw a generic, no-name rainbow
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static uint8_t starthue = 0;
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fill_rainbow(leds + 5, LED_NUM - 5, --starthue, 20);
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// Choose which 'color temperature' profile to enable.
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uint8_t secs = (millis() / 1000) % (DISPLAYTIME * 2);
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if (secs < DISPLAYTIME) {
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FastLED.setTemperature(TEMPERATURE_1 ); // first temperature
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leds[0] = TEMPERATURE_1; // show indicator pixel
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} else {
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FastLED.setTemperature(TEMPERATURE_2 ); // second temperature
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leds[0] = TEMPERATURE_2; // show indicator pixel
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}
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// Black out the LEDs for a few secnds between color changes
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// to let the eyes and brains adjust
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if((secs % DISPLAYTIME) < BLACKTIME) {
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memset8(leds, 0, LED_NUM * sizeof(CRGB));
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}
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FastLED.show();
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FastLED.delay(8);
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}
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/////////////////// FastLED-3.1.5/examples/ColorTemperature ///////////////////
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//////////////////////// FastLED-3.1.5/examples/Fire202 ///////////////////////
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void fire()
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{
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// Array of temperature readings at each simulation cell
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static byte heat[LED_NUM];
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// Step 1. Cool down every cell a little
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for (int i = 0; i < LED_NUM; i++) {
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heat[i] = qsub8(heat[i], random8(0, ((COOLING * 10) / LED_NUM) + 2));
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}
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// Step 2. Heat from each cell drifts 'up' and diffuses a little
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for (int k= LED_NUM - 1; k >= 2; k--) {
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heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2] ) / 3;
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}
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// Step 3. Randomly ignite new 'sparks' of heat near the bottom
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if (random8() < SPARKING ) {
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int y = random8(7);
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heat[y] = qadd8(heat[y], random8(160,255));
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}
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// Step 4. Map from heat cells to LED colors
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for (int j = 0; j < LED_NUM; j++) {
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CRGB color = HeatColor( heat[j]);
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int pixelnumber;
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if (gReverseDirection) {
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pixelnumber = (LED_NUM - 1) - j;
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} else {
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pixelnumber = j;
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}
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leds[pixelnumber] = color;
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}
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FastLED.delay(1000 / speed);
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}
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//////////////////////// FastLED-3.1.5/examples/Fire202 ///////////////////////
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void loop() {
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// MQTT
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testConnectMQTT();
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@ -517,18 +210,6 @@ void loop() {
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if (!ledState) {
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FastLED.delay(1000);
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} else {
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if (ledEffect == LED_EFFECT_CYLON) {
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ledCylon();
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} else if (ledEffect == LED_EFFECT_FULLRED) {
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ledFullColor();
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} else if (ledEffect == LED_EFFECT_COLORPATTERN) {
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ledColorPattern();
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} else if (ledEffect == LED_EFFECT_COLORTEMP) {
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colorTemp();
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} else if (ledEffect == LED_EFFECT_FIRE) {
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fire();
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} else {
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ledError();
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}
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ledFullColor();
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}
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}
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@ -1,180 +1,42 @@
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#define SERIAL_SPEED 115200
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# TODO : tout reste à faire, ceci est la copie de mqttfastledmenu à adapter
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// LED
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#define LED_NUM 300
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#define LED_PIN 5 // = D1
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#define LED_CHIPSET WS2812B
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#define LED_COLOR_ORDER GRB
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#define LED_BRIGHTNESS_DEFAULT 96
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#define LED_SPEED_DEFAULT 120
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#define LED_COLOR_DEFAULT CRGB::Red
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#define LED_EFFECT_CYLON "cylon"
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#define LED_EFFECT_COLORPATTERN "colorp"
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#define LED_EFFECT_COLORTEMP "colort"
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#define LED_EFFECT_FIRE "fire"
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#define LED_EFFECT_FULLRED "full"
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#define LED_EFFECT_ERROR "error"
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// WIFI
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#define WIFI_SSID "XXX"
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#define WIFI_PASSWORD "XXX"
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WiFiClient espClient;
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// MQTT
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#define MQTT_SERVER "XXX"
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#define MQTT_PORT 1883
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#define MQTT_USER "XXX"
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#define MQTT_PASS "XXX"
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#define MQTT_LED_COMMAND "strip1/switch"
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#define MQTT_LED_STATE "strip1/status"
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#define MQTT_LED_EFFECT_COMMAND "strip1/effect/switch"
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#define MQTT_LED_EFFECT_STATE "strip1/effect/status"
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#define MQTT_LED_BRIGHTNESS_COMMAND "strip1/brightness/switch"
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#define MQTT_LED_BRIGHTNESS_STATE "strip1/brightness/status"
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#define MQTT_LED_SPEED_COMMAND "strip1/speed/switch"
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#define MQTT_LED_SPEED_STATE "strip1/speed/status"
|
||||
#define MQTT_LED_COLOR_COMMAND "strip1/color/switch"
|
||||
#define MQTT_LED_COLOR_STATE "strip1/color/status"
|
||||
#define MQTT_LED_COMMAND "alarmclock/switch"
|
||||
#define MQTT_LED_STATE "alarmclock/status"
|
||||
#define MQTT_LED_BRIGHTNESS_COMMAND "alarmclock/brightness/switch"
|
||||
#define MQTT_LED_BRIGHTNESS_STATE "alarmclock/brightness/status"
|
||||
#define MQTT_LED_COLOR_COMMAND "alarmclock/color/switch"
|
||||
#define MQTT_LED_COLOR_STATE "alarmclock/color/status"
|
||||
|
||||
char message_buff[100];
|
||||
PubSubClient client(espClient);
|
||||
|
||||
|
||||
void setupWifi();
|
||||
void testConnectMQTT();
|
||||
void callbackMQTT(char* topic, byte* payload, unsigned int length);
|
||||
void mqttSendState();
|
||||
void mqttSendEffectState();
|
||||
void mqttSendBrightnessState();
|
||||
void mqttSendSpeedState();
|
||||
void mqttSendColorState();
|
||||
void ledBlackAll();
|
||||
void ledCylon();
|
||||
void ledError();
|
||||
void ledFullColor();
|
||||
///////////////////////////////// ColorPalette
|
||||
// This example shows several ways to set up and use 'palettes' of colors
|
||||
// with FastLED.
|
||||
//
|
||||
// These compact palettes provide an easy way to re-colorize your
|
||||
// animation on the fly, quickly, easily, and with low overhead.
|
||||
//
|
||||
// USING palettes is MUCH simpler in practice than in theory, so first just
|
||||
// run this sketch, and watch the pretty lights as you then read through
|
||||
// the code. Although this sketch has eight (or more) different color schemes,
|
||||
// the entire sketch compiles down to about 6.5K on AVR.
|
||||
//
|
||||
// FastLED provides a few pre-configured color palettes, and makes it
|
||||
// extremely easy to make up your own color schemes with palettes.
|
||||
//
|
||||
// Some notes on the more abstract 'theory and practice' of
|
||||
// FastLED compact palettes are at the bottom of this file.
|
||||
CRGBPalette16 currentPalette;
|
||||
TBlendType currentBlending;
|
||||
|
||||
extern CRGBPalette16 myRedWhiteBluePalette;
|
||||
extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM;
|
||||
|
||||
// This example shows how to set up a static color palette
|
||||
// which is stored in PROGMEM (flash), which is almost always more
|
||||
// plentiful than RAM. A static PROGMEM palette like this
|
||||
// takes up 64 bytes of flash.
|
||||
const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM =
|
||||
{
|
||||
CRGB::Red,
|
||||
CRGB::Gray, // 'white' is too bright compared to red and blue
|
||||
CRGB::Blue,
|
||||
CRGB::Black,
|
||||
|
||||
CRGB::Red,
|
||||
CRGB::Gray,
|
||||
CRGB::Blue,
|
||||
CRGB::Black,
|
||||
|
||||
CRGB::Red,
|
||||
CRGB::Red,
|
||||
CRGB::Gray,
|
||||
CRGB::Gray,
|
||||
CRGB::Blue,
|
||||
CRGB::Blue,
|
||||
CRGB::Black,
|
||||
CRGB::Black
|
||||
};
|
||||
|
||||
void ledColorPattern();
|
||||
void FillLEDsFromPaletteColors(uint8_t colorIndex);
|
||||
void ChangePalettePeriodically();
|
||||
void SetupTotallyRandomPalette();
|
||||
void SetupBlackAndWhiteStripedPalette();
|
||||
void SetupPurpleAndGreenPalette();
|
||||
//////////////////////////////////////////////// ColorTemperature
|
||||
// THIS EXAMPLE demonstrates the second, "color temperature" control.
|
||||
// It shows a simple rainbow animation first with one temperature profile,
|
||||
// and a few seconds later, with a different temperature profile.
|
||||
//
|
||||
// The first pixel of the strip will show the color temperature.
|
||||
//
|
||||
// HELPFUL HINTS for "seeing" the effect in this demo:
|
||||
// * Don't look directly at the LED pixels. Shine the LEDs aganst
|
||||
// a white wall, table, or piece of paper, and look at the reflected light.
|
||||
//
|
||||
// * If you watch it for a bit, and then walk away, and then come back
|
||||
// to it, you'll probably be able to "see" whether it's currently using
|
||||
// the 'redder' or the 'bluer' temperature profile, even not counting
|
||||
// the lowest 'indicator' pixel.
|
||||
//
|
||||
//
|
||||
// FastLED provides these pre-conigured incandescent color profiles:
|
||||
// Candle, Tungsten40W, Tungsten100W, Halogen, CarbonArc,
|
||||
// HighNoonSun, DirectSunlight, OvercastSky, ClearBlueSky,
|
||||
// FastLED provides these pre-configured gaseous-light color profiles:
|
||||
// WarmFluorescent, StandardFluorescent, CoolWhiteFluorescent,
|
||||
// FullSpectrumFluorescent, GrowLightFluorescent, BlackLightFluorescent,
|
||||
// MercuryVapor, SodiumVapor, MetalHalide, HighPressureSodium,
|
||||
// FastLED also provides an "Uncorrected temperature" profile
|
||||
// UncorrectedTemperature;
|
||||
|
||||
#define TEMPERATURE_1 Tungsten100W
|
||||
#define TEMPERATURE_2 OvercastSky
|
||||
// How many seconds to show each temperature before switching
|
||||
#define DISPLAYTIME 20
|
||||
// How many seconds to show black between switches
|
||||
#define BLACKTIME 3
|
||||
void colorTemp();
|
||||
///////////////////////////////////////////////Fire202
|
||||
bool gReverseDirection = false;
|
||||
// This basic one-dimensional 'fire' simulation works roughly as follows:
|
||||
// There's a underlying array of 'heat' cells, that model the temperature
|
||||
// at each point along the line. Every cycle through the simulation,
|
||||
// four steps are performed:
|
||||
// 1) All cells cool down a little bit, losing heat to the air
|
||||
// 2) The heat from each cell drifts 'up' and diffuses a little
|
||||
// 3) Sometimes randomly new 'sparks' of heat are added at the bottom
|
||||
// 4) The heat from each cell is rendered as a color into the leds array
|
||||
// The heat-to-color mapping uses a black-body radiation approximation.
|
||||
//
|
||||
// Temperature is in arbitrary units from 0 (cold black) to 255 (white hot).
|
||||
//
|
||||
// This simulation scales it self a bit depending on NUM_LEDS; it should look
|
||||
// "OK" on anywhere from 20 to 100 LEDs without too much tweaking.
|
||||
//
|
||||
// I recommend running this simulation at anywhere from 30-100 frames per second,
|
||||
// meaning an interframe delay of about 10-35 milliseconds.
|
||||
//
|
||||
// Looks best on a high-density LED setup (60+ pixels/meter).
|
||||
//
|
||||
//
|
||||
// There are two main parameters you can play with to control the look and
|
||||
// feel of your fire: COOLING (used in step 1 above), and SPARKING (used
|
||||
// in step 3 above).
|
||||
//
|
||||
// COOLING: How much does the air cool as it rises?
|
||||
// Less cooling = taller flames. More cooling = shorter flames.
|
||||
// Default 50, suggested range 20-100
|
||||
#define COOLING 55
|
||||
|
||||
// SPARKING: What chance (out of 255) is there that a new spark will be lit?
|
||||
// Higher chance = more roaring fire. Lower chance = more flickery fire.
|
||||
// Default 120, suggested range 50-200.
|
||||
#define SPARKING 120
|
||||
void fire();
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
- platform: "mqtt"
|
||||
name: "alarmclock"
|
||||
retain: true
|
||||
command_topic: "strip1/switch"
|
||||
state_topic: "strip1/status"
|
||||
rgb_command_topic: "strip1/color/switch"
|
||||
rgb_state_topic: "strip1/color/status"
|
||||
command_topic: "alarmclock/switch"
|
||||
state_topic: "alarmclock/status"
|
||||
rgb_command_topic: "alarmclock/color/switch"
|
||||
rgb_state_topic: "alarmclock/color/status"
|
||||
|
||||
@ -1,5 +1,3 @@
|
||||
# TODO : tout reste à faire, ceci est la copie de mqttfastledmenu à adapter
|
||||
|
||||
homeassistant:
|
||||
customize: !include_dir_merge_named "conf_customize.d/"
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user