uniformisation du code
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e9377a2be5
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99319782aa
@ -24,7 +24,6 @@ WiFiClient espClient;
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char message_buff[100];
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char message_buff[100];
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PubSubClient client(espClient);
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PubSubClient client(espClient);
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///////////////////////////////////////////////
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void setup()
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void setup()
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{
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{
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@ -55,10 +54,10 @@ void setup()
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client.loop();
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client.loop();
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}
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}
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//////////////////////////////////////////////// ColorPalette
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//////////////////////////////// ColorPalette ///////////////////////////////
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currentPalette = RainbowColors_p;
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currentPalette = RainbowColors_p;
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currentBlending = LINEARBLEND;
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currentBlending = LINEARBLEND;
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/////////////////////////////////////////////////////////////
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//////////////////////////////// ColorPalette ///////////////////////////////
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Serial.println("End of setup");
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Serial.println("End of setup");
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}
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}
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@ -130,7 +129,6 @@ void callbackMQTT(char* topic, byte* payload, unsigned int length)
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// Si on ne repasse pas tout à noir, cela peut faire des effets surprenants
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// Si on ne repasse pas tout à noir, cela peut faire des effets surprenants
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ledBlackAll();
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ledBlackAll();
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ledEffect = msgString;
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ledEffect = msgString;
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// TODO : a vraiment tester
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client.publish(MQTT_LED_EFFECT_STATE, message_buff, true);
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client.publish(MQTT_LED_EFFECT_STATE, message_buff, true);
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} else if (stopic == MQTT_LED_BRIGHTNESS_COMMAND) {
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} else if (stopic == MQTT_LED_BRIGHTNESS_COMMAND) {
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brightness = msgString.toInt();
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brightness = msgString.toInt();
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@ -157,8 +155,6 @@ void ledBlackAll()
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FastLED.show();
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FastLED.show();
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}
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}
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// TODO : faudra sortir toutes ces fonctions dans un autre fichier
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void ledCylon()
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void ledCylon()
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{
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{
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// Effet cylon : on allume une led, on attends, on eteinds, on passe à la suivante
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// Effet cylon : on allume une led, on attends, on eteinds, on passe à la suivante
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@ -248,38 +244,42 @@ void ledError()
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void ledFullColor()
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void ledFullColor()
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{
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{
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fill_solid(leds, LED_NUM, color);
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fill_solid(leds, LED_NUM, color);
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int breath = (exp(sin(millis() / 2000.0 * PI)) - 0.36787944) * 108.4;
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// TODO : il fadrait pas faire 0 -> 255 mais plutot 20 -> brightness
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// Source : http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
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// Augmenter 2000 augmente la fréquence (c'est en fait sin((temps / 1000) * Pi/2)
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// 0.36787944 ?? censé correspondre au minimum
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// 108.4 ?? censé correspondre au maximum
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int breath = (exp(sin(millis() / 2000.0 * PI)) - 0.3678794) * 108.4;
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Serial.print(breath);
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Serial.println(" / 255");
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FastLED.setBrightness(breath);
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FastLED.setBrightness(breath);
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FastLED.delay(100 / speed);
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FastLED.delay(100 / speed);
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}
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}
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///////////////////////////////// ColorPalette
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///////////////////// FastLED-3.1.5/examples/ColorPalette /////////////////////
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void ledColorPattern()
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void ledColorPattern()
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{
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{
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ChangePalettePeriodically();
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ChangePalettePeriodically();
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static uint8_t startIndex = 0;
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static uint8_t startIndex = 0;
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startIndex = startIndex + 1; /* motion speed */
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startIndex = startIndex + 1; /* motion speed */
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FillLEDsFromPaletteColors( startIndex);
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FillLEDsFromPaletteColors( startIndex);
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FastLED.show();
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FastLED.show();
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FastLED.delay(1000 / speed);
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FastLED.delay(1000 / speed);
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}
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}
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void FillLEDsFromPaletteColors(uint8_t colorIndex)
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void FillLEDsFromPaletteColors(uint8_t colorIndex)
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{
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{
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uint8_t brightness = 255;
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uint8_t brightness = 255;
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for( int i = 0; i < LED_NUM; i++) {
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for( int i = 0; i < LED_NUM; i++) {
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leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
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leds[i] = ColorFromPalette(currentPalette, colorIndex, brightness, currentBlending);
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colorIndex += 3;
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colorIndex += 3;
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}
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}
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}
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}
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// There are several different palettes of colors demonstrated here.
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// There are several different palettes of colors demonstrated here.
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//
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//
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// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
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// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
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@ -290,31 +290,31 @@ void FillLEDsFromPaletteColors(uint8_t colorIndex)
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void ChangePalettePeriodically()
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void ChangePalettePeriodically()
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{
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{
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uint8_t secondHand = (millis() / 1000) % 60;
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uint8_t secondHand = (millis() / 1000) % 60;
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static uint8_t lastSecond = 99;
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static uint8_t lastSecond = 99;
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if( lastSecond != secondHand) {
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if( lastSecond != secondHand) {
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lastSecond = secondHand;
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lastSecond = secondHand;
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if( secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; }
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if (secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; }
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if( secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; }
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if (secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; }
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if( secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; }
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if (secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; }
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if( secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; }
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if (secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; }
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if( secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; }
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if (secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; }
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if( secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; }
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if (secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; }
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if( secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; }
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if (secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; }
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if( secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; }
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if (secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; }
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if( secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; }
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if (secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; }
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if( secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; }
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if (secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; }
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if( secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; }
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if (secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; }
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}
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}
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}
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}
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// This function fills the palette with totally random colors.
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// This function fills the palette with totally random colors.
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void SetupTotallyRandomPalette()
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void SetupTotallyRandomPalette()
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{
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{
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for( int i = 0; i < 16; i++) {
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for (int i = 0; i < 16; i++) {
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currentPalette[i] = CHSV( random8(), 255, random8());
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currentPalette[i] = CHSV(random8(), 255, random8());
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}
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}
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}
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}
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// This function sets up a palette of black and white stripes,
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// This function sets up a palette of black and white stripes,
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@ -323,100 +323,96 @@ void SetupTotallyRandomPalette()
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// to set them up.
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// to set them up.
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void SetupBlackAndWhiteStripedPalette()
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void SetupBlackAndWhiteStripedPalette()
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{
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{
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// 'black out' all 16 palette entries...
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// 'black out' all 16 palette entries...
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fill_solid( currentPalette, 16, CRGB::Black);
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fill_solid(currentPalette, 16, CRGB::Black);
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// and set every fourth one to white.
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// and set every fourth one to white.
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currentPalette[0] = CRGB::White;
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currentPalette[0] = CRGB::White;
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currentPalette[4] = CRGB::White;
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currentPalette[4] = CRGB::White;
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currentPalette[8] = CRGB::White;
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currentPalette[8] = CRGB::White;
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currentPalette[12] = CRGB::White;
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currentPalette[12] = CRGB::White;
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}
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}
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// This function sets up a palette of purple and green stripes.
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// This function sets up a palette of purple and green stripes.
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void SetupPurpleAndGreenPalette()
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void SetupPurpleAndGreenPalette()
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{
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{
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CRGB purple = CHSV( HUE_PURPLE, 255, 255);
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CRGB purple = CHSV(HUE_PURPLE, 255, 255);
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CRGB green = CHSV( HUE_GREEN, 255, 255);
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CRGB green = CHSV(HUE_GREEN, 255, 255);
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CRGB black = CRGB::Black;
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CRGB black = CRGB::Black;
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currentPalette = CRGBPalette16(
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currentPalette = CRGBPalette16(
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green, green, black, black,
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green, green, black, black,
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purple, purple, black, black,
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purple, purple, black, black,
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green, green, black, black,
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green, green, black, black,
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purple, purple, black, black );
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purple, purple, black, black
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);
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}
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}
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///////////////////// FastLED-3.1.5/examples/ColorPalette /////////////////////
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//////////////////////////////////////////////////////////////////////////////
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/////////////////// FastLED-3.1.5/examples/ColorTemperature ///////////////////
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//////////////////////////////////////////////// ColorTemperature
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void colorTemp()
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void colorTemp()
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{
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{
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// draw a generic, no-name rainbow
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// draw a generic, no-name rainbow
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static uint8_t starthue = 0;
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static uint8_t starthue = 0;
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fill_rainbow( leds + 5, LED_NUM - 5, --starthue, 20);
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fill_rainbow(leds + 5, LED_NUM - 5, --starthue, 20);
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// Choose which 'color temperature' profile to enable.
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// Choose which 'color temperature' profile to enable.
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uint8_t secs = (millis() / 1000) % (DISPLAYTIME * 2);
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uint8_t secs = (millis() / 1000) % (DISPLAYTIME * 2);
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if( secs < DISPLAYTIME) {
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if (secs < DISPLAYTIME) {
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FastLED.setTemperature( TEMPERATURE_1 ); // first temperature
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FastLED.setTemperature(TEMPERATURE_1 ); // first temperature
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leds[0] = TEMPERATURE_1; // show indicator pixel
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leds[0] = TEMPERATURE_1; // show indicator pixel
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} else {
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} else {
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FastLED.setTemperature( TEMPERATURE_2 ); // second temperature
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FastLED.setTemperature(TEMPERATURE_2 ); // second temperature
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leds[0] = TEMPERATURE_2; // show indicator pixel
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leds[0] = TEMPERATURE_2; // show indicator pixel
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}
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}
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// Black out the LEDs for a few secnds between color changes
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// Black out the LEDs for a few secnds between color changes
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// to let the eyes and brains adjust
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// to let the eyes and brains adjust
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if( (secs % DISPLAYTIME) < BLACKTIME) {
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if((secs % DISPLAYTIME) < BLACKTIME) {
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memset8( leds, 0, LED_NUM * sizeof(CRGB));
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memset8(leds, 0, LED_NUM * sizeof(CRGB));
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}
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}
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FastLED.show();
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FastLED.show();
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FastLED.delay(8);
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FastLED.delay(8);
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}
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}
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////////////////////////////////////////////////////////////////////
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/////////////////// FastLED-3.1.5/examples/ColorTemperature ///////////////////
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//////////////////////// FastLED-3.1.5/examples/Fire202 ///////////////////////
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///////////////////////////////////////////////Fire202
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void fire()
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void fire()
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{
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{
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// Array of temperature readings at each simulation cell
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// Array of temperature readings at each simulation cell
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static byte heat[LED_NUM];
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static byte heat[LED_NUM];
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// Step 1. Cool down every cell a little
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// Step 1. Cool down every cell a little
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for( int i = 0; i < LED_NUM; i++) {
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for (int i = 0; i < LED_NUM; i++) {
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heat[i] = qsub8( heat[i], random8(0, ((COOLING * 10) / LED_NUM) + 2));
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heat[i] = qsub8(heat[i], random8(0, ((COOLING * 10) / LED_NUM) + 2));
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}
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}
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// Step 2. Heat from each cell drifts 'up' and diffuses a little
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// Step 2. Heat from each cell drifts 'up' and diffuses a little
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for( int k= LED_NUM - 1; k >= 2; k--) {
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for (int k= LED_NUM - 1; k >= 2; k--) {
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heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2] ) / 3;
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heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2] ) / 3;
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}
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}
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// Step 3. Randomly ignite new 'sparks' of heat near the bottom
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// Step 3. Randomly ignite new 'sparks' of heat near the bottom
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if( random8() < SPARKING ) {
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if (random8() < SPARKING ) {
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int y = random8(7);
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int y = random8(7);
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heat[y] = qadd8( heat[y], random8(160,255) );
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heat[y] = qadd8(heat[y], random8(160,255));
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}
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}
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// Step 4. Map from heat cells to LED colors
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// Step 4. Map from heat cells to LED colors
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for( int j = 0; j < LED_NUM; j++) {
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for (int j = 0; j < LED_NUM; j++) {
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CRGB color = HeatColor( heat[j]);
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CRGB color = HeatColor( heat[j]);
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int pixelnumber;
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int pixelnumber;
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if( gReverseDirection ) {
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if (gReverseDirection) {
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pixelnumber = (LED_NUM - 1) - j;
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pixelnumber = (LED_NUM - 1) - j;
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} else {
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} else {
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pixelnumber = j;
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pixelnumber = j;
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}
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leds[pixelnumber] = color;
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}
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}
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leds[pixelnumber] = color;
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}
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FastLED.delay(1000 / speed);
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FastLED.delay(1000 / speed);
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}
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}
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/////////////////////////////////////////////
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//////////////////////// FastLED-3.1.5/examples/Fire202 ///////////////////////
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void loop() {
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void loop() {
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// MQTT
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// MQTT
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