indentation + doc
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04e2bf3de1
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@ -239,7 +239,7 @@ void ledCylon()
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*/
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*/
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void ledError()
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void ledError()
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{
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{
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for(int i = 0; i < LED_NUM; i++) {
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for (int i = 0; i < LED_NUM; i++) {
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if ((i % 2) == 0) {
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if ((i % 2) == 0) {
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leds[i] = CRGB::Black;
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leds[i] = CRGB::Black;
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} else {
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} else {
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@ -250,10 +250,15 @@ void ledError()
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FastLED.delay(1000 / speed);
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FastLED.delay(1000 / speed);
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}
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}
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/**
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* Affiche une couleur de manière uniforme sur le strip.
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* Pour éviter un éclairage basique, on applique un breath qui permet
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* de faire respirer la couleur (brightness).
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*/
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void ledFullColor()
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void ledFullColor()
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{
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{
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fill_solid(leds, LED_NUM, color);
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fill_solid(leds, LED_NUM, color);
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// TODO : il fadrait pas faire 0 -> 255 mais plutot 20 -> brightness
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// TODO : il fadrait pas faire 0 -> 255 mais plutot 20 (ou plus) -> brightness
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// Source : http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
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// Source : http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
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// Augmenter 2000 augmente la fréquence (c'est en fait sin((temps / 1000) * Pi/2)
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// Augmenter 2000 augmente la fréquence (c'est en fait sin((temps / 1000) * Pi/2)
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// 0.36787944 ?? censé correspondre au minimum
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// 0.36787944 ?? censé correspondre au minimum
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@ -273,9 +278,8 @@ void ledColorPattern()
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static uint8_t startIndex = 0;
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static uint8_t startIndex = 0;
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startIndex = startIndex + 1; /* motion speed */
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startIndex = startIndex + 1; /* motion speed */
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FillLEDsFromPaletteColors( startIndex);
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FillLEDsFromPaletteColors(startIndex);
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FastLED.show();
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FastLED.delay(1000 / speed);
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FastLED.delay(1000 / speed);
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}
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}
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@ -284,7 +288,12 @@ void FillLEDsFromPaletteColors(uint8_t colorIndex)
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uint8_t brightness = 255;
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uint8_t brightness = 255;
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for( int i = 0; i < LED_NUM; i++) {
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for( int i = 0; i < LED_NUM; i++) {
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leds[i] = ColorFromPalette(currentPalette, colorIndex, brightness, currentBlending);
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leds[i] = ColorFromPalette(
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currentPalette,
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colorIndex,
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brightness,
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currentBlending
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);
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colorIndex += 3;
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colorIndex += 3;
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}
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}
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}
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}
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@ -296,7 +305,6 @@ void FillLEDsFromPaletteColors(uint8_t colorIndex)
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//
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//
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// Additionally, you can manually define your own color palettes, or you can write
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// Additionally, you can manually define your own color palettes, or you can write
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// code that creates color palettes on the fly. All are shown here.
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// code that creates color palettes on the fly. All are shown here.
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void ChangePalettePeriodically()
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void ChangePalettePeriodically()
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{
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{
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uint8_t secondHand = (millis() / 1000) % 60;
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uint8_t secondHand = (millis() / 1000) % 60;
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@ -345,7 +353,7 @@ void SetupBlackAndWhiteStripedPalette()
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void SetupPurpleAndGreenPalette()
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void SetupPurpleAndGreenPalette()
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{
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{
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CRGB purple = CHSV(HUE_PURPLE, 255, 255);
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CRGB purple = CHSV(HUE_PURPLE, 255, 255);
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CRGB green = CHSV(HUE_GREEN, 255, 255);
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CRGB green = CHSV(HUE_GREEN, 255, 255);
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CRGB black = CRGB::Black;
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CRGB black = CRGB::Black;
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currentPalette = CRGBPalette16(
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currentPalette = CRGBPalette16(
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