Fix STGUIASSETS search paths & order (fixes #2827)

This commit is contained in:
Jakob Borg
2016-03-12 12:17:25 +00:00
committed by Audrius Butkevicius
parent e9aed494f8
commit 032365d57c
6 changed files with 146 additions and 9 deletions

View File

@@ -88,6 +88,7 @@ func newAPIService(id protocol.DeviceID, cfg *config.Wrapper, assetDir string, m
}
seen := make(map[string]struct{})
// Load themes from compiled in assets.
for file := range auto.Assets() {
theme := strings.Split(file, "/")[0]
if _, ok := seen[theme]; !ok {
@@ -95,6 +96,15 @@ func newAPIService(id protocol.DeviceID, cfg *config.Wrapper, assetDir string, m
service.themes = append(service.themes, theme)
}
}
if assetDir != "" {
// Load any extra themes from the asset override dir.
for _, dir := range dirNames(assetDir) {
if _, ok := seen[dir]; !ok {
seen[dir] = struct{}{}
service.themes = append(service.themes, dir)
}
}
}
var err error
service.listener, err = service.getListener(cfg.GUI())
@@ -1124,22 +1134,33 @@ func (s embeddedStatic) ServeHTTP(w http.ResponseWriter, r *http.Request) {
file = "index.html"
}
if s.assetDir != "" {
p := filepath.Join(s.assetDir, filepath.FromSlash(file))
_, err := os.Stat(p)
if err == nil {
http.ServeFile(w, r, p)
return
}
}
s.mut.RLock()
theme := s.theme
modified := s.lastModified
s.mut.RUnlock()
// Check for an override for the current theme.
if s.assetDir != "" {
p := filepath.Join(s.assetDir, s.theme, filepath.FromSlash(file))
if _, err := os.Stat(p); err == nil {
http.ServeFile(w, r, p)
return
}
}
// Check for a compiled in asset for the current theme.
bs, ok := s.assets[theme+"/"+file]
if !ok {
// Check for an overriden default asset.
if s.assetDir != "" {
p := filepath.Join(s.assetDir, config.DefaultTheme, filepath.FromSlash(file))
if _, err := os.Stat(p); err == nil {
http.ServeFile(w, r, p)
return
}
}
// Check for a compiled in default asset.
bs, ok = s.assets[config.DefaultTheme+"/"+file]
if !ok {
http.NotFound(w, r)
@@ -1266,3 +1287,26 @@ func (v jsonVersionVector) MarshalJSON() ([]byte, error) {
}
return json.Marshal(res)
}
func dirNames(dir string) []string {
fd, err := os.Open(dir)
if err != nil {
return nil
}
defer fd.Close()
fis, err := fd.Readdir(-1)
if err != nil {
return nil
}
var dirs []string
for _, fi := range fis {
if fi.IsDir() {
dirs = append(dirs, filepath.Base(fi.Name()))
}
}
sort.Strings(dirs)
return dirs
}