Rename noConsole to hideConsole

This avoids the double negative of having noConsole = false to represent
not hiding the console. It is also consistent with the action performed
by osutils.
This commit is contained in:
Anderson Mesquita 2015-12-18 12:28:02 -05:00
parent b014967550
commit 1dc894087c

View File

@ -199,7 +199,7 @@ type RuntimeOptions struct {
upgradeTo string upgradeTo string
noBrowser bool noBrowser bool
browserOnly bool browserOnly bool
noConsole bool hideConsole bool
logFile string logFile string
auditEnabled bool auditEnabled bool
verbose bool verbose bool
@ -263,7 +263,7 @@ func parseCommandLineOptions() RuntimeOptions {
flag.StringVar(&options.logFile, "logfile", options.logFile, "Log file name (use \"-\" for stdout)") flag.StringVar(&options.logFile, "logfile", options.logFile, "Log file name (use \"-\" for stdout)")
if runtime.GOOS == "windows" { if runtime.GOOS == "windows" {
// Allow user to hide the console window // Allow user to hide the console window
flag.BoolVar(&options.noConsole, "no-console", false, "Hide console window") flag.BoolVar(&options.hideConsole, "no-console", false, "Hide console window")
} }
longUsage := fmt.Sprintf(extraUsage, baseDirs["config"], debugFacilities()) longUsage := fmt.Sprintf(extraUsage, baseDirs["config"], debugFacilities())
@ -286,7 +286,7 @@ func main() {
os.Setenv("STGUIAPIKEY", options.guiAPIKey) os.Setenv("STGUIAPIKEY", options.guiAPIKey)
} }
if options.noConsole { if options.hideConsole {
osutil.HideConsole() osutil.HideConsole()
} }