Use a socket per interface for v6 multicast (fixes #1563)
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@@ -16,7 +16,7 @@ type Broadcast struct {
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}
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func NewBroadcast(port int) (*Broadcast, error) {
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conn, err := net.ListenUDP("udp", &net.UDPAddr{Port: port})
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conn, err := net.ListenUDP("udp4", &net.UDPAddr{Port: port})
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if err != nil {
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return nil, err
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}
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