Integer type policy
Integers are for numbers, enabling arithmetic like subtractions and for loops without getting shot in the foot. Unsigneds are for bitfields. - "int" for numbers that will always be laughably smaller than four billion, and where we don't care about the serialization format. - "int32" for numbers that will always be laughably smaller than four billion, and will be serialized to four bytes. - "int64" for numbers that may approach four billion or will be serialized to eight bytes. - "uint32" and "uint64" for bitfields, depending on required number of bits and serialization format. Likewise "uint8" and "uint16", although rare in this project since they don't exist in XDR. - "int8", "int16" and plain "uint" are almost never useful.
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@@ -26,7 +26,7 @@ var (
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globalMemoryStatusEx, _ = syscall.GetProcAddress(kernel32, "GlobalMemoryStatusEx")
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)
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func memorySize() (uint64, error) {
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func memorySize() (int64, error) {
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var memoryStatusEx [64]byte
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binary.LittleEndian.PutUint32(memoryStatusEx[:], 64)
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p := uintptr(unsafe.Pointer(&memoryStatusEx[0]))
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@@ -36,5 +36,5 @@ func memorySize() (uint64, error) {
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return 0, callErr
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}
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return binary.LittleEndian.Uint64(memoryStatusEx[8:]), nil
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return int64(binary.LittleEndian.Uint64(memoryStatusEx[8:])), nil
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}
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