Integer type policy
Integers are for numbers, enabling arithmetic like subtractions and for loops without getting shot in the foot. Unsigneds are for bitfields. - "int" for numbers that will always be laughably smaller than four billion, and where we don't care about the serialization format. - "int32" for numbers that will always be laughably smaller than four billion, and will be serialized to four bytes. - "int64" for numbers that may approach four billion or will be serialized to eight bytes. - "uint32" and "uint64" for bitfields, depending on required number of bits and serialization format. Likewise "uint8" and "uint16", although rare in this project since they don't exist in XDR. - "int8", "int16" and plain "uint" are almost never useful.
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@@ -31,7 +31,7 @@ fileVersion Structure:
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struct fileVersion {
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unsigned hyper version;
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hyper version;
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opaque device<>;
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}
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@@ -62,7 +62,7 @@ func (o fileVersion) AppendXDR(bs []byte) ([]byte, error) {
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}
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func (o fileVersion) encodeXDR(xw *xdr.Writer) (int, error) {
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xw.WriteUint64(o.version)
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xw.WriteUint64(uint64(o.version))
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xw.WriteBytes(o.device)
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return xw.Tot(), xw.Error()
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}
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@@ -79,7 +79,7 @@ func (o *fileVersion) UnmarshalXDR(bs []byte) error {
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}
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func (o *fileVersion) decodeXDR(xr *xdr.Reader) error {
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o.version = xr.ReadUint64()
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o.version = int64(xr.ReadUint64())
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o.device = xr.ReadBytes()
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return xr.Error()
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}
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