Integer type policy
Integers are for numbers, enabling arithmetic like subtractions and for loops without getting shot in the foot. Unsigneds are for bitfields. - "int" for numbers that will always be laughably smaller than four billion, and where we don't care about the serialization format. - "int32" for numbers that will always be laughably smaller than four billion, and will be serialized to four bytes. - "int64" for numbers that may approach four billion or will be serialized to eight bytes. - "uint32" and "uint64" for bitfields, depending on required number of bits and serialization format. Likewise "uint8" and "uint16", although rare in this project since they don't exist in XDR. - "int8", "int16" and plain "uint" are almost never useful.
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@@ -31,7 +31,7 @@ import (
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)
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type FileSet struct {
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localVersion map[protocol.DeviceID]uint64
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localVersion map[protocol.DeviceID]int64
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mutex sync.Mutex
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folder string
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db *leveldb.DB
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@@ -56,7 +56,7 @@ type Iterator func(f FileIntf) bool
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func NewFileSet(folder string, db *leveldb.DB) *FileSet {
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var s = FileSet{
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localVersion: make(map[protocol.DeviceID]uint64),
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localVersion: make(map[protocol.DeviceID]int64),
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folder: folder,
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db: db,
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blockmap: NewBlockMap(db, folder),
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@@ -212,7 +212,7 @@ func (s *FileSet) Availability(file string) []protocol.DeviceID {
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return ldbAvailability(s.db, []byte(s.folder), []byte(osutil.NormalizedFilename(file)))
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}
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func (s *FileSet) LocalVersion(device protocol.DeviceID) uint64 {
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func (s *FileSet) LocalVersion(device protocol.DeviceID) int64 {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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return s.localVersion[device]
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