Integer type policy

Integers are for numbers, enabling arithmetic like subtractions and for
loops without getting shot in the foot. Unsigneds are for bitfields.

- "int" for numbers that will always be laughably smaller than four
  billion, and where we don't care about the serialization format.

- "int32" for numbers that will always be laughably smaller than four
  billion, and will be serialized to four bytes.

- "int64" for numbers that may approach four billion or will be
  serialized to eight bytes.

- "uint32" and "uint64" for bitfields, depending on required number of
  bits and serialization format. Likewise "uint8" and "uint16", although
  rare in this project since they don't exist in XDR.

- "int8", "int16" and plain "uint" are almost never useful.
This commit is contained in:
Jakob Borg
2015-01-18 02:12:06 +01:00
parent 221e3eddd5
commit 2c8b627008
30 changed files with 181 additions and 151 deletions

View File

@@ -31,7 +31,7 @@ import (
)
type FileSet struct {
localVersion map[protocol.DeviceID]uint64
localVersion map[protocol.DeviceID]int64
mutex sync.Mutex
folder string
db *leveldb.DB
@@ -56,7 +56,7 @@ type Iterator func(f FileIntf) bool
func NewFileSet(folder string, db *leveldb.DB) *FileSet {
var s = FileSet{
localVersion: make(map[protocol.DeviceID]uint64),
localVersion: make(map[protocol.DeviceID]int64),
folder: folder,
db: db,
blockmap: NewBlockMap(db, folder),
@@ -212,7 +212,7 @@ func (s *FileSet) Availability(file string) []protocol.DeviceID {
return ldbAvailability(s.db, []byte(s.folder), []byte(osutil.NormalizedFilename(file)))
}
func (s *FileSet) LocalVersion(device protocol.DeviceID) uint64 {
func (s *FileSet) LocalVersion(device protocol.DeviceID) int64 {
s.mutex.Lock()
defer s.mutex.Unlock()
return s.localVersion[device]