Integer type policy
Integers are for numbers, enabling arithmetic like subtractions and for loops without getting shot in the foot. Unsigneds are for bitfields. - "int" for numbers that will always be laughably smaller than four billion, and where we don't care about the serialization format. - "int32" for numbers that will always be laughably smaller than four billion, and will be serialized to four bytes. - "int64" for numbers that may approach four billion or will be serialized to eight bytes. - "uint32" and "uint64" for bitfields, depending on required number of bits and serialization format. Likewise "uint8" and "uint16", although rare in this project since they don't exist in XDR. - "int8", "int16" and plain "uint" are almost never useful.
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@@ -21,11 +21,11 @@ import "sync"
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var Default = Clock{}
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type Clock struct {
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val uint64
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val int64
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mut sync.Mutex
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}
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func (c *Clock) Tick(v uint64) uint64 {
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func (c *Clock) Tick(v int64) int64 {
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c.mut.Lock()
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if v > c.val {
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c.val = v + 1
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