Use LevelDB storage backend
This commit is contained in:
45
scanner/blocks_xdr.go
Normal file
45
scanner/blocks_xdr.go
Normal file
@@ -0,0 +1,45 @@
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package scanner
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import (
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"bytes"
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"io"
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"github.com/calmh/syncthing/xdr"
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)
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func (o Block) EncodeXDR(w io.Writer) (int, error) {
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var xw = xdr.NewWriter(w)
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return o.encodeXDR(xw)
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}
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func (o Block) MarshalXDR() []byte {
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var buf bytes.Buffer
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var xw = xdr.NewWriter(&buf)
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o.encodeXDR(xw)
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return buf.Bytes()
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}
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func (o Block) encodeXDR(xw *xdr.Writer) (int, error) {
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xw.WriteUint64(uint64(o.Offset))
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xw.WriteUint32(o.Size)
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xw.WriteBytes(o.Hash)
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return xw.Tot(), xw.Error()
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}
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func (o *Block) DecodeXDR(r io.Reader) error {
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xr := xdr.NewReader(r)
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return o.decodeXDR(xr)
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}
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func (o *Block) UnmarshalXDR(bs []byte) error {
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var buf = bytes.NewBuffer(bs)
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var xr = xdr.NewReader(buf)
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return o.decodeXDR(xr)
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}
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func (o *Block) decodeXDR(xr *xdr.Reader) error {
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o.Offset = int64(xr.ReadUint64())
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o.Size = xr.ReadUint32()
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o.Hash = xr.ReadBytes()
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return xr.Error()
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}
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