Use LevelDB storage backend
This commit is contained in:
@@ -76,6 +76,31 @@ func (w *Writer) WriteBytes(bs []byte) (int, error) {
|
||||
return l, w.err
|
||||
}
|
||||
|
||||
func (w *Writer) WriteBool(v bool) (int, error) {
|
||||
if w.err != nil {
|
||||
return 0, w.err
|
||||
}
|
||||
|
||||
w.last = time.Now()
|
||||
if debug {
|
||||
dl.Debugf("wr uint16=%d", v)
|
||||
}
|
||||
|
||||
w.b[0] = 0
|
||||
w.b[1] = 0
|
||||
w.b[2] = 0
|
||||
if v {
|
||||
w.b[3] = 1
|
||||
} else {
|
||||
w.b[3] = 0
|
||||
}
|
||||
|
||||
var l int
|
||||
l, w.err = w.w.Write(w.b[:4])
|
||||
w.tot += l
|
||||
return l, w.err
|
||||
}
|
||||
|
||||
func (w *Writer) WriteUint16(v uint16) (int, error) {
|
||||
if w.err != nil {
|
||||
return 0, w.err
|
||||
|
||||
Reference in New Issue
Block a user