Revisit -no-console option for Windows

The reason for ShowWindow opose to your FreeConsole is because if you start up
cmd.exe and do syncthing.exe -no-output it actually hides the existing cmd.exe
window oppose to opening a separate window and then hiding it, which keeps the
existing console hanging on syncthing.exe running.

I tried playing around with compiling as GUI, then given the option is not present
allocating a console, and redirecting the std streams to the new console, but that
seems ugly as I'd have to make quite a few calls. But that does get of the initial
flash.
This commit is contained in:
Audrius Butkevicius
2014-12-04 20:25:35 +00:00
parent 7f97037190
commit 80dca96ee8
3 changed files with 21 additions and 0 deletions

View File

@@ -48,3 +48,14 @@ func ShowFile(path string) error {
attrs &^= syscall.FILE_ATTRIBUTE_HIDDEN
return syscall.SetFileAttributes(p, attrs)
}
func HideConsole() {
getConsoleWindow := syscall.NewLazyDLL("kernel32.dll").NewProc("GetConsoleWindow")
showWindow := syscall.NewLazyDLL("user32.dll").NewProc("ShowWindow")
if getConsoleWindow.Find() == nil && showWindow.Find() == nil {
hwnd, _, _ := getConsoleWindow.Call()
if hwnd != 0 {
showWindow.Call(hwnd, 0)
}
}
}