Revisit -no-console option for Windows
The reason for ShowWindow opose to your FreeConsole is because if you start up cmd.exe and do syncthing.exe -no-output it actually hides the existing cmd.exe window oppose to opening a separate window and then hiding it, which keeps the existing console hanging on syncthing.exe running. I tried playing around with compiling as GUI, then given the option is not present allocating a console, and redirecting the std streams to the new console, but that seems ugly as I'd have to make quite a few calls. But that does get of the initial flash.
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@@ -48,3 +48,14 @@ func ShowFile(path string) error {
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attrs &^= syscall.FILE_ATTRIBUTE_HIDDEN
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return syscall.SetFileAttributes(p, attrs)
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}
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func HideConsole() {
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getConsoleWindow := syscall.NewLazyDLL("kernel32.dll").NewProc("GetConsoleWindow")
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showWindow := syscall.NewLazyDLL("user32.dll").NewProc("ShowWindow")
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if getConsoleWindow.Find() == nil && showWindow.Find() == nil {
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hwnd, _, _ := getConsoleWindow.Call()
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if hwnd != 0 {
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showWindow.Call(hwnd, 0)
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}
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}
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}
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