build, cmd/strelaypoolsrv: Build assets using standard script
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9
build.go
9
build.go
@@ -563,16 +563,17 @@ func listFiles(dir string) []string {
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func rebuildAssets() {
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runPipe("lib/auto/gui.files.go", "go", "run", "script/genassets.go", "gui")
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runPipe("cmd/strelaypoolsrv/auto/gui.go", "go", "run", "script/genassets.go", "cmd/strelaypoolsrv/gui")
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}
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func lazyRebuildAssets() {
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if shouldRebuildAssets() {
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if shouldRebuildAssets("lib/auto/gui.files.go", "gui") || shouldRebuildAssets("cmd/strelaypoolsrv/auto/gui.go", "cmd/strelaypoolsrv/auto/gui") {
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rebuildAssets()
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}
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}
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func shouldRebuildAssets() bool {
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info, err := os.Stat("lib/auto/gui.files.go")
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func shouldRebuildAssets(target, srcdir string) bool {
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info, err := os.Stat(target)
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if err != nil {
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// If the file doesn't exist, we must rebuild it
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return true
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@@ -582,7 +583,7 @@ func shouldRebuildAssets() bool {
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// so we should rebuild it.
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currentBuild := info.ModTime()
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assetsAreNewer := false
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filepath.Walk("gui", func(path string, info os.FileInfo, err error) error {
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filepath.Walk(srcdir, func(path string, info os.FileInfo, err error) error {
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if err != nil {
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return err
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}
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