build: Let "go generate" create assets
This commit is contained in:
@@ -86,6 +86,7 @@ type templateVars struct {
|
||||
}
|
||||
|
||||
func main() {
|
||||
outfile := flag.String("o", "", "Name of output file (default stdout)")
|
||||
flag.Parse()
|
||||
|
||||
filepath.Walk(flag.Arg(0), walkerFor(flag.Arg(0)))
|
||||
@@ -104,7 +105,17 @@ func main() {
|
||||
})
|
||||
bs, err := format.Source(buf.Bytes())
|
||||
if err != nil {
|
||||
panic(err)
|
||||
fmt.Fprintln(os.Stderr, err)
|
||||
os.Exit(1)
|
||||
}
|
||||
os.Stdout.Write(bs)
|
||||
|
||||
out := io.Writer(os.Stdout)
|
||||
if *outfile != "" {
|
||||
out, err = os.Create(*outfile)
|
||||
if err != nil {
|
||||
fmt.Fprintln(os.Stderr, err)
|
||||
os.Exit(1)
|
||||
}
|
||||
}
|
||||
out.Write(bs)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user