vendor: Update to latest github.com/syndtr/goleveldb
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28
vendor/github.com/syndtr/goleveldb/leveldb/util/hash.go
generated
vendored
28
vendor/github.com/syndtr/goleveldb/leveldb/util/hash.go
generated
vendored
@@ -7,38 +7,38 @@
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package util
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import (
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"bytes"
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"encoding/binary"
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)
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// Hash return hash of the given data.
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func Hash(data []byte, seed uint32) uint32 {
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// Similar to murmur hash
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var m uint32 = 0xc6a4a793
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var r uint32 = 24
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h := seed ^ (uint32(len(data)) * m)
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const (
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m = uint32(0xc6a4a793)
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r = uint32(24)
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)
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var (
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h = seed ^ (uint32(len(data)) * m)
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i int
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)
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buf := bytes.NewBuffer(data)
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for buf.Len() >= 4 {
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var w uint32
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binary.Read(buf, binary.LittleEndian, &w)
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h += w
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for n := len(data) - len(data)%4; i < n; i += 4 {
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h += binary.LittleEndian.Uint32(data[i:])
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h *= m
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h ^= (h >> 16)
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}
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rest := buf.Bytes()
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switch len(rest) {
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switch len(data) - i {
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default:
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panic("not reached")
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case 3:
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h += uint32(rest[2]) << 16
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h += uint32(data[i+2]) << 16
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fallthrough
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case 2:
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h += uint32(rest[1]) << 8
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h += uint32(data[i+1]) << 8
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fallthrough
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case 1:
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h += uint32(rest[0])
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h += uint32(data[i])
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h *= m
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h ^= (h >> r)
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case 0:
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