Not necessarily the easiest way to fix just this bug, but the root cause
was using the (at that point uninitialized) cfg variable, so it seemed
sensible to just get rid of it to avoid that kind of crap.
The connections service no longer depends directly on the
syncthing model object, but on an interface instead. This
makes it drastically easier to write clients that handle
the model differently, but still want to benefit from
existing and future connections changes in the core.
This was motivated by burkemw3's interest in creating a
FUSE client that can present a view of the global model,
but not have all of the file data locally.
The actual decoupling was done by adding a connections.Model
interface. This interface is effectively an extension of the
protocol.Model interface that also handles connections
alongside the modified service.
This makes it so we can initialize the relay management and then give
that to the connection management, instead of the other way around.
This is important to me in the discovery revamp I'm doing, as otherwise
I get a circular dependency when constructing stuff, with relaying
depending on connection, connection depending on discovery, and
discovery depending on relaying.
With this fixed, discovery will depend on relaying, and connection will
depend on both discovery and relaying.
* syncthing/pr/1995:
Add switch to disable relays
Do not start relay service unless explicitly asked for, or global announcement server is running
Add dynamic relay lookup (DDoS relays.syncthing.net!)
Discovery clients now take an announcer, global discovery is delayed
Expose connection type and relay status in the UI
Add dependencies (fixes#1364)
Check relays for available devices
Add incoming connection relay service
Add unsubscribe to config
Connections have types
Large refactoring/feature commit
1. Change listen addresses to URIs
2. Break out connectionSvc to support listeners and dialers based on schema
3. Add relay announcement and lookups part of discovery service
I figured we're missing out on being cool and awesome by not having an
alphabetically based release code name like the big guys. This commit
fixes that. I've unilaterally decided on a theme of "$metal $bug"
because metals are kind of cool, and bugs, well, ...