// Package rollinghash/buzhash implements buzhash as described by // https://en.wikipedia.org/wiki/Rolling_hash#Cyclic_polynomial package buzhash32 import ( "math/rand" rollinghash "github.com/chmduquesne/rollinghash" ) var defaultHashes [256]uint32 func init() { defaultHashes = GenerateHashes(1) } // The size of the checksum. const Size = 4 // Buzhash32 is a digest which satisfies the rollinghash.Hash32 interface. // It implements the cyclic polynomial algorithm // https://en.wikipedia.org/wiki/Rolling_hash#Cyclic_polynomial type Buzhash32 struct { sum uint32 nRotate uint nRotateComplement uint // redundant, but pre-computed to spare an operation // window is treated like a circular buffer, where the oldest element // is indicated by d.oldest window []byte oldest int bytehash [256]uint32 } // Reset resets the Hash to its initial state. func (d *Buzhash32) Reset() { d.window = d.window[:0] d.oldest = 0 d.sum = 0 } // GenerateHashes generates a list of hashes to use with buzhash func GenerateHashes(seed int64) (res [256]uint32) { random := rand.New(rand.NewSource(seed)) used := make(map[uint32]bool) for i, _ := range res { x := uint32(random.Int63()) for used[x] { x = uint32(random.Int63()) } used[x] = true res[i] = x } return res } // New returns a buzhash based on a list of hashes provided by a call to // GenerateHashes, seeded with the default value 1. func New() *Buzhash32 { return NewFromUint32Array(defaultHashes) } // NewFromUint32Array returns a buzhash based on the provided table uint32 values. func NewFromUint32Array(b [256]uint32) *Buzhash32 { return &Buzhash32{ sum: 0, window: make([]byte, 0, rollinghash.DefaultWindowCap), oldest: 0, bytehash: b, } } // Size is 4 bytes func (d *Buzhash32) Size() int { return Size } // BlockSize is 1 byte func (d *Buzhash32) BlockSize() int { return 1 } // Write appends data to the rolling window and updates the digest. func (d *Buzhash32) Write(data []byte) (int, error) { l := len(data) if l == 0 { return 0, nil } // Re-arrange the window so that the leftmost element is at index 0 n := len(d.window) if d.oldest != 0 { tmp := make([]byte, d.oldest) copy(tmp, d.window[:d.oldest]) copy(d.window, d.window[d.oldest:]) copy(d.window[n-d.oldest:], tmp) d.oldest = 0 } d.window = append(d.window, data...) d.sum = 0 for _, c := range d.window { d.sum = d.sum<<1 | d.sum>>31 d.sum ^= d.bytehash[int(c)] } d.nRotate = uint(len(d.window)) % 32 d.nRotateComplement = 32 - d.nRotate return len(data), nil } // Sum32 returns the hash as a uint32 func (d *Buzhash32) Sum32() uint32 { return d.sum } // Sum returns the hash as byte slice func (d *Buzhash32) Sum(b []byte) []byte { v := d.Sum32() return append(b, byte(v>>24), byte(v>>16), byte(v>>8), byte(v)) } // Roll updates the checksum of the window from the entering byte. You // MUST initialize a window with Write() before calling this method. func (d *Buzhash32) Roll(c byte) { // This check costs 10-15% performance. If we disable it, we crash // when the window is empty. If we enable it, we are always correct // (an empty window never changes no matter how much you roll it). //if len(d.window) == 0 { // return //} // extract the entering/leaving bytes and update the circular buffer. hn := d.bytehash[int(c)] h0 := d.bytehash[int(d.window[d.oldest])] d.window[d.oldest] = c l := len(d.window) d.oldest += 1 if d.oldest >= l { d.oldest = 0 } d.sum = (d.sum<<1 | d.sum>>31) ^ (h0<>d.nRotateComplement) ^ hn }