Remove the ACCEPT or DECLINE friend request messages instantly
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@@ -2,11 +2,19 @@ define([
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'/common/common-messaging.js',
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], function (Messaging) {
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var getRandomTimeout = function (ctx) {
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var lag = ctx.store.realtime.getLag().lag || 0;
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return (Math.max(0, lag) + 300) * 20 * (0.5 + Math.random());
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};
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var handlers = {};
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handlers['FRIEND_REQUEST'] = function (ctx, data, cb) {
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if (data.msg.author === data.msg.content.curvePublic &&
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Messaging.getFriend(ctx.store.proxy, data.msg.author)) {
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// Check if the request is valid (send by the correct user)
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if (data.msg.author !== data.msg.content.curvePublic) { return void cb(true); }
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// If the user is already in our friend list, automatically accept the request
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if (Messaging.getFriend(ctx.store.proxy, data.msg.author)) {
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Messaging.acceptFriendRequest(ctx.store, data.msg.content, function (obj) {
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if (obj && obj.error) { return void cb(); }
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cb(true);
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@@ -16,30 +24,51 @@ define([
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cb();
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};
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handlers['DECLINE_FRIEND_REQUEST'] = function (ctx, box, data, cb) {
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// Our friend request was declined.
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if (!ctx.store.proxy.friends_pending[data.msg.author]) { return void cb(); }
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delete ctx.store.proxy.friends_pending[data.msg.author];
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ctx.updateMetadata();
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cb();
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setTimeout(function () {
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// Our friend request was declined.
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if (!ctx.store.proxy.friends_pending[data.msg.author]) { return; }
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// Remove the pending message and display the "declined" state in the UI
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delete ctx.store.proxy.friends_pending[data.msg.author];
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ctx.updateMetadata();
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box.sendMessage({
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type: 'FRIEND_REQUEST_DECLINED',
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content: {
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user: data.msg.author,
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name: data.msg.content.displayName
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}
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});
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}, getRandomTimeout(ctx));
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cb(true);
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};
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handlers['ACCEPT_FRIEND_REQUEST'] = function (ctx, box, data, cb) {
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// Our friend request was accepted.
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// Make sure we really sent it
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if (!ctx.store.proxy.friends_pending[data.msg.author]) { return void cb(); }
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// And add the friend
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Messaging.addToFriendList({
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proxy: ctx.store.proxy,
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realtime: ctx.store.realtime,
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pinPads: ctx.pinPads
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}, data.msg.content, function (err) {
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if (err) { console.error(err); }
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delete ctx.store.proxy.friends_pending[data.msg.author];
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if (ctx.store.messenger) {
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ctx.store.messenger.onFriendAdded(data.msg.content);
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}
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ctx.updateMetadata();
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});
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cb();
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setTimeout(function () {
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// Make sure we really sent it
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if (!ctx.store.proxy.friends_pending[data.msg.author]) { return; }
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// And add the friend
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Messaging.addToFriendList({
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proxy: ctx.store.proxy,
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realtime: ctx.store.realtime,
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pinPads: ctx.pinPads
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}, data.msg.content, function (err) {
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if (err) { console.error(err); }
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delete ctx.store.proxy.friends_pending[data.msg.author];
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if (ctx.store.messenger) {
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ctx.store.messenger.onFriendAdded(data.msg.content);
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}
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ctx.updateMetadata();
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// Display the "accepted" state in the UI
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box.sendMessage({
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type: 'FRIEND_REQUEST_ACCEPTED',
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content: {
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curvePublic: data.msg.author,
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displayName: data.msg.content.displayName
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}
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});
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});
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}, getRandomTimeout(ctx));
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cb(true);
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};
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return function (ctx, box, data, cb) {
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@@ -49,6 +78,7 @@ define([
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try {
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handlers[type](ctx, box, data, cb);
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} catch (e) {
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console.error(e);
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cb();
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}
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} else {
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