remove a lot of dead code

This commit is contained in:
ansuz
2017-08-28 11:28:45 +02:00
parent 54eefd3d94
commit 91f6e3e543
4 changed files with 0 additions and 835 deletions
-7
View File
@@ -23,7 +23,6 @@ define([
var ifrw = $('#pad-iframe')[0].contentWindow;
var $iframe = $('#pad-iframe').contents();
//var $appContainer = $iframe.find('#app');
var $list = $iframe.find('#friendList');
var $messages = $iframe.find('#messaging');
var $bar = $iframe.find('.toolbar-container');
@@ -43,15 +42,10 @@ define([
Cryptpad.getProxy().on('disconnect', function () {
Cryptpad.alert(Messages.common_connectionLost, undefined, true);
Cryptpad.enableMessaging(false);
});
Cryptpad.getProxy().on('reconnect', function (uid) {
console.error('reconnecting: ', uid);
Cryptpad.findOKButton().click();
//APP.messenger.cleanFriendChannels();
//APP.messenger.openFriendChannels();
//APP.messenger.setEditable(true);
});
var $infoBlock = $('<div>', {'class': 'info'}).appendTo($messages);
@@ -59,7 +53,6 @@ define([
var $ul = $('<ul>').appendTo($infoBlock);
$('<li>').text(Messages.contacts_info2).appendTo($ul);
$('<li>').text(Messages.contacts_info3).appendTo($ul);
//$('<li>').text(Messages.contacts_info4).appendTo($ul);
var messenger = window.messenger = Messenger.messenger(Cryptpad);
UI.create(messenger, $list, $messages);
-7
View File
@@ -290,10 +290,6 @@ define([
});
};
/* var friendExistsInUserList = function (curvePublic) {
return !!$userlist.find(dataQuery(curvePublic)).length;
}; */
markup.friend = function (data) {
var curvePublic = data.curvePublic;
var friend = h('div.friend.avatar', {
@@ -384,19 +380,16 @@ define([
});
messenger.on('join', function (curvePublic, channel) {
//console.log('join', curvePublic, channel);
channel = channel;
updateStatus(curvePublic);
});
messenger.on('leave', function (curvePublic, channel) {
//console.log('leave', curvePublic, channel);
channel = channel;
updateStatus(curvePublic);
});
// change in your friend list
messenger.on('update', function (info, curvePublic) {
console.log(info, curvePublic);
var name = displayNames[curvePublic] = info.displayName;
// update label in friend list