removed dead code
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5591aae8fa
commit
d852c578d8
@ -46,49 +46,7 @@ define([
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console.error(x);
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recoverableErrors++;
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if (recoverableErrors >= MAX_RECOVERABLE_ERRORS) {
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alert("FAIL");
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}
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};
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// ------------------ Trapping Keyboard Events ---------------------- //
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var _unused_bindEvents = function (element, events, callback, unbind) {
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for (var i = 0; i < events.length; i++) {
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var e = events[i];
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if (element.addEventListener) {
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if (unbind) {
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element.removeEventListener(e, callback, false);
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} else {
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element.addEventListener(e, callback, false);
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}
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} else {
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if (unbind) {
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element.detachEvent('on' + e, callback);
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} else {
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element.attachEvent('on' + e, callback);
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}
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}
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}
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};
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var _unused_bindAllEvents = function (textarea, docBody, onEvent, unbind)
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{
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/*
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we use docBody for the purposes of CKEditor.
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because otherwise special keybindings like ctrl-b and ctrl-i
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would open bookmarks and info instead of applying bold/italic styles
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*/
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if (docBody) {
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bindEvents(docBody,
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['textInput', 'keydown', 'keyup', 'select', 'cut', 'paste'],
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onEvent,
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unbind);
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}
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if (textarea) {
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bindEvents(textarea,
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['mousedown','mouseup','click','change'],
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onEvent,
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unbind);
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window.alert("FAIL");
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}
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};
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@ -180,14 +138,6 @@ define([
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var toReturn = { socket: socket };
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socket.onOpen.push(function (evt) {
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if (!initializing) {
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console.log("Starting");
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// realtime is passed around as an attribute of the socket
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// FIXME??
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socket.realtime.start();
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return;
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}
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var realtime = toReturn.realtime = socket.realtime =
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// everybody has a username, and we assume they don't collide
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// usernames are used to determine whether a message is remote
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@ -278,16 +228,6 @@ define([
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window.cryptpad_propogate();
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}
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realtime.message(message);
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if (/\[5,/.test(message)) { verbose("pong"); }
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if (!initializing) {
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if (/\[2,/.test(message)) {
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//verbose("Got a patch");
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//TODO clean this all up
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}
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}
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});
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// actual socket bindings
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@ -323,9 +263,6 @@ define([
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} // it's working as expected, continue
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}, 200);
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// TODO maybe push this out to the application layer.
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//bindAllEvents(null, doc, onEvent, false);
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toReturn.patchText = TextPatcher.create({
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realtime: realtime
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});
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