add better helpers for finding and resetting the cursor
This commit is contained in:
@@ -127,12 +127,90 @@ define([
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};
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}
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} else {
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error("[seekToDelta] el is undefined");
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error("[cursor.seekToDelta] el is undefined");
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}
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return result;
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};
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/* cursor.update takes notes about wherever the cursor was last seen
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var checkFromEnd = cursor.checkFromEnd = function (root, predicate) {
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var last = Tree.rightmostNode(root);
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var success = false;
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var i = 0;
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while (last && !success) {
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success = predicate(last, i++);
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last = Tree.previousNode(last, root);
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}
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return success;
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};
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/* uses closure to capture the root node because I'm lazy
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*/
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var getTrailingNodes = cursor.getTrailingNodes = function (el) {
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var trailing = [];
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var success = cursor.checkFromEnd(inner, function (cur) {
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if (cur === el) {
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trailing.push(cur);
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return true;
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} else { trailing.push(cur); }
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});
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return success && trailing;
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};
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var recoverNodeByTrailing = cursor.recoverNodeByTrailing = function (trailing) {
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// clone the array
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var T = trailing.slice(0);
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var L = T.length;
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var el = null;
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cursor.checkFromEnd(inner, function (cur, i) {
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if (i >= L) {
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//console.log("[cursor.recoverNodeByTrailing] out of bounds");
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return true;
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} else {
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if (cur.nodeName !== T[i].nodeName) {
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console.log("[cursor.recoverNodeByTrailing] false name");
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console.log(cur);
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return true;
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} else if (cur.nodeName === T[i].nodeName && i === L - 1) {
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el = cur;
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return true;
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} else {
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return false;
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}
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}
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});
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return el;
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};
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/* cursor.find uses information produced by side effects of 'update'
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to recover the cursor
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*/
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cursor.find = function () {
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['start', 'end'].forEach(function (pos) {
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// is this metric even reliable?
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var node;
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var trailing = Range[pos].trailing;
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if (Range[pos].lost) {
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if (trailing.length) {
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// use the trailing nodes to find the node..
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node = recoverNodeByTrailing(trailing);
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}
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if (node) {
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// if that worked....great!
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Range[pos].el = node;
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} else {
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// if not, try falling back to the nearest parent?
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}
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} else {
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// it wasn't lost, you don't need to do anything.
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}
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});
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};
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/* cursor.update takes notes about wherever the cursor was last seen
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in the event of a cursor loss, the information produced by side
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effects of this function should be used to recover the cursor
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@@ -142,32 +220,98 @@ define([
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verbose("cursor.update");
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root = root || inner;
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sel = sel || Rangy.getSelection(root);
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//if (!sel.rangeCount) { return 'no ranges found'; }
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// FIXME under what circumstances are no ranges found?
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if (!sel.rangeCount) {
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error('[cursor.update] no ranges found');
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//return 'no ranges found';
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}
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var range = sel.getRangeAt(0);
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// Big R Range is caught in closure, and maintains persistent state
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Range.start.el = range.startContainer;
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Range.start.offset = range.startOffset;
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Range.start.parents = Tree.parentsOf(Range.start.el, root);
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Range.end.el = range.endContainer;
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Range.end.offset = range.endOffset;
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Range.end.parents = Tree.parentsOf(Range.end.el, root);
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['start', 'end'].forEach(function (pos) {
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Range[pos].el = range[pos+'Container'];
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Range[pos].offset = range[pos+'Offset'];
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Range[pos].parents = Tree.parentsOf(Range[pos].el, root);
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// trailing is either an array or false
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var trailing = getTrailingNodes(Range[pos].el);
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// if it's false, then the cursor has been lost
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// TODO do a more careful check to see if the cursor has been destroyed.
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Range[pos].lost = !trailing;
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if (Range[pos].lost) {
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// don't overwrite the previous trailing nodes
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// that array will be used to recover the cursor
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} else {
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// if you haven't lost the cursor, update the node list
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Range[pos].trailing = trailing;
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}
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});
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};
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/* cursor.find uses information produced by side effects of 'update'
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to recover the cursor
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*/
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cursor.find = function () { };
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/* 0 -> neither is lost
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1 -> start is lost
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2 -> end is lost
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3 -> both are lost */
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var isLost = cursor.isLost = function () {
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var state = ['start', 'end'].map(function (pos, i) {
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return Tree.contains(Range[pos].el, inner)? 0 : i + 1;
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});
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return state[0] | state[1];
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};
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/*
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*/
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cursor.recover = function () { };
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cursor.delta = function (delta, collapse) {
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var recover = cursor.recover = function (lost) {
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var sel = Rangy.getSelection(inner);
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// create a range to modify
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var range = Rangy.createRange();
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/* if range is backwards, cursor.delta fails
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so check if they're in the expected order
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before setting the new range */
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if (lost & 1) {
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Range.start.el = recoverNodeByTrailing(Range.start.trailing);
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}
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if (lost & 2) {
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Range.end.el = recoverNodeByTrailing(Range.end.trailing);
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}
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// el.parentNode is null
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var order = Tree.orderOfNodes(Range.start.el, Range.end.el, inner);
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var backward;
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// this could all be one line but nobody would be able to read it
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if (order === -1) {
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// definitely backward
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backward = true;
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} else if (order === 0) {
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// might be backward, check offsets to know for sure
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backward = (Range.start.offset > Range.end.offset);
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} else {
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// definitely not backward
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backward = false;
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}
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if (backward) {
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range.setStart(Range.end.el, Range.end.offset);
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range.setEnd(Range.start.el, Range.start.offset);
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} else {
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range.setStart(Range.start.el, Range.start.offset);
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range.setEnd(Range.end.el, Range.end.offset);
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}
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// actually set the cursor to the new range
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sel.setSingleRange(range);
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};
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cursor.delta = function (delta1, delta2) {
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var sel = Rangy.getSelection(inner);
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delta2 = (typeof delta2 !== 'undefined') ? delta2 : delta1;
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// update returns errors if there are problems
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// and updates the persistent Range object
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var err = cursor.update(sel, inner);
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@@ -184,13 +328,29 @@ define([
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// using infromation about wherever you were last...
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// move both parts by some delta
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var start = seekToDelta(Range.start.el, delta, Range.start.offset);
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var end = seekToDelta(Range.end.el, delta, Range.end.offset);
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var start = seekToDelta(Range.start.el, delta1, Range.start.offset);
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var end = seekToDelta(Range.end.el, delta2, Range.end.offset);
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/* if range is backwards, cursor.delta fails
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so check if they're in the expected order
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before setting the new range */
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if (Tree.orderOfNodes(start.el, end.el, inner) === -1) {
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var order = Tree.orderOfNodes(start.el, end.el, inner);
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var backward;
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// this could all be one line but nobody would be able to read it
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if (order === -1) {
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// definitely backward
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backward = true;
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} else if (order === 0) {
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// might be backward, check offsets to know for sure
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backward = (start.offset > end.offset);
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} else {
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// definitely not backward
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backward = false;
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}
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if (backward) {
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range.setStart(end.el, end.offset);
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range.setEnd(start.el, start.offset);
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} else {
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@@ -200,12 +360,10 @@ define([
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// actually set the cursor to the new range
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sel.setSingleRange(range);
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if (delta < 0) {
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// seeking left, so start might have an error
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return start.error;
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} else {
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return end.error;
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}
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return {
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startError: start.error,
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endError: end.error
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};
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};
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return cursor;
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